Mar 17, 2008, 03:26 PM // 15:26
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#2
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Grotto Attendant
Join Date: Dec 2005
Location: Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island
Guild: Soul of Melandru [sOm]
Profession: W/E
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It doesn't matter - you'll rarely end up using your secondary anyway.
For what it's worth though... /R for Barrage/Volley for lulz.
Or /Me or /Mo if you want to be useful and have access to hex removals.
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Mar 17, 2008, 04:51 PM // 16:51
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#3
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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As Alex says, you should end up rarely using your secondary but I would go Rt/Me for the following reasons:- Hex Removal (including [wiki]Expel Hexes[/wiki])
- Arcane Echo (also allows you to Vengeful Echo farm)
- Gives you the option to take interrupts. Some situations benefit from the player equipping interrupts, moreso when playing with Heroes/Hench, such as Boreas Seabed to interrupt Mr. Hanuku.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Mar 17, 2008, 07:06 PM // 19:06
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#4
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Frost Gate Guardian
Join Date: Dec 2007
Location: In front of the computer
Guild: Shadow of the Betrayed [Nyth]
Profession: N/Rt
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Rangers and Ritualists have awesome synergy.
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Mar 17, 2008, 07:11 PM // 19:11
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#5
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Krytan Explorer
Join Date: Sep 2006
Guild: Rise From the Ashes [phnx]
Profession: W/
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Quote:
Originally Posted by Celestial Beaver
- Hex Removal (including [wiki]Expel Hexes[/wiki])
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I was going to say Monk to take Remove Hex, but I agree that Hex removal is about the only important thing that Rits can't do just off their primary. Go /Mo or /Me to deal with Hexes.
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Mar 17, 2008, 08:37 PM // 20:37
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#6
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Wilds Pathfinder
Join Date: Sep 2007
Location: In a donut hole
Profession: Rt/A
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I went /Mes for hex removal and e-management. Then /E for GoLE, then I realized I don't need energy management (or a second profession at that matter)
So I ended up with /A for no apparent reason.
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Mar 17, 2008, 09:05 PM // 21:05
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#7
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Wilds Pathfinder
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only time youll need secondary monk or mesmer for hex removal, and whatever secondary for spirits strength. And Necro for that ridiculous minion bombing build (but who runs that anymore??)
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Mar 17, 2008, 09:18 PM // 21:18
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#8
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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Just go mesmer or monk because of the hex removal.
To get Spirit strength you need to advance in NF. And at that point you already are free to change your sec prof.
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Mar 17, 2008, 10:35 PM // 22:35
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#9
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Desert Nomad
Join Date: Jan 2007
Location: BrisneyLand
Guild: Sphincter Says [What]
Profession: W/
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Ranger for storyline.
Monk for farming.
Doesn't really matter, you probably won't use it for awhile. Change it when you ascend.
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Mar 18, 2008, 05:03 AM // 05:03
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#10
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Desert Nomad
Join Date: Dec 2007
Location: USA
Guild: [Thay]
Profession: R/Mo
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Rt itself is so versatile that it can make use of any secondary that you pick. It is likely that you won't even use your secondary as there are so many good choices to fill the rit bar with.
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Mar 18, 2008, 09:14 AM // 09:14
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#11
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Krytan Explorer
Join Date: Nov 2007
Location: Holland
Profession: Rt/
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It is true that Rit can have problems to combine your second prof.
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Mar 19, 2008, 02:38 AM // 02:38
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#12
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Krytan Explorer
Join Date: Jul 2006
Profession: P/W
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Rits are basically self sufficient in the fact you rarely need your secondary. Just pick whichever secondary you enjoy most
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Mar 19, 2008, 04:28 PM // 16:28
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#13
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Krytan Explorer
Join Date: Jan 2008
Guild: Guardians of the Star [STAR]
Profession: W/E
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Go paragon for Spirit's Strength build
But yea, usually you don't really need 2nd prof, unless it's for a specific build.
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Apr 14, 2008, 11:59 PM // 23:59
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#14
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Desert Nomad
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Rits are 1 of the most if not the most versatile classes in gw. it is very self sufficient and doesnt really require a secondary profession. however secondaries are always nice and Rits can really benefit from all of them...
Melee classes are great for Spirit's Strength builds.
Sins and Dervishes are great for running builds.
Mesmer and Monk are great for general purpose and farming, Echo VwK or 330 VwK.
Warrior is also good for farming, Glads Defense+Cyclone+Whirling+Splinter. Ranger is good for Splinter Barrager, can also work with Spirit's Strength+Bow but less effective than melee as slower attack speed.
Necro is good for enchantment removal, be it just Rend of a Corrupt Rit. also good for minion master and bomber.
so make your pick, but dont be too picky about it as you can always change secondary professions later...
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Apr 15, 2008, 12:03 AM // 00:03
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#15
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Krytan Explorer
Join Date: Aug 2006
Location: Texas
Profession: E/
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Quote:
Originally Posted by street peddler
only time youll need secondary monk or mesmer for hex removal, and whatever secondary for spirits strength. And Necro for that ridiculous minion bombing build (but who runs that anymore??)
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Hey, that build is fun!
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Apr 15, 2008, 05:19 AM // 05:19
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#16
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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I agree, Necro secondary proves everyone else wrong.
I got yelled at before for bumping my ol' thread, but maybe a plug isn't quite so offensive. http://www.guildwarsguru.com/forum/s....php?t=3039479
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Apr 15, 2008, 05:34 AM // 05:34
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#17
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Furnace Stoker
Join Date: Dec 2005
Location: Wasting away again in Margaritaville
Guild: [HOTR]
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/p for spirit's strength
/w for battle lion spirit's strength
/mo for hex removal and prot spirit
/me for arcane echo, hex removal, mantra of concentration and a few other niche toys
/r for splinter barrage
/a for spiky stuff with less DPS
/d for making absurdly huge numbers with spirit's strength and aura of holy might, yet lower DPS
/n for minion bombing, although it's inferior to a necro, especially a hero necro.
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Apr 17, 2008, 01:26 PM // 13:26
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#18
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Krytan Explorer
Join Date: May 2007
Profession: P/
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Necro secondary helps a lot in early PvE, especially if you play with just H&H (Heroes & henchmen). Energy can be a problem if you don't watch, but otherwise it really seems to steamroll a lot of areas having 7-8 minions.
If you PUG (:shudder, then mostly it's a Resto Rt people are looking for, so your 2nd isn't that important. (Mes makes a good choice for the hex removal mentioned above.)
PLus, Rt/N can be a lot of fun!
Once you ascend, you're free to change your second anyway, so it isn't that critical what you choose. I'd unlock every class on your character anyway if you want to cap elites &/or are going for a title.
Good luck! Rits are tons of fun!
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Apr 18, 2008, 09:42 PM // 21:42
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#19
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Krytan Explorer
Join Date: May 2006
Profession: Rt/N
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Minion Bomber + Necro Hero = Everyone Wins. I'm tired of beating this dead horse. But inevitably, someone is going to re-Animate this issue, so.
Sixofone: If you're having Energy problems, take Reclaim Essence. Or, you could move tedious Death Magic spells to your Necro Hero, such as Death Nova, Jagged Bones, etc. Or you could slow down with your Animates. Only Animate when you fall below 7 minions, and not waste a minion to the Minion Cap when there's few corpses around. Alternatively, you could take a Battery Necro. XD
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Apr 21, 2008, 07:22 PM // 19:22
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#20
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Ascalonian Squire
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If you're going to use skills from rit and another class, then either way, half your skills will be un-modified by runes. In this case, consider taking the other class as your primary, to get a primary attribute that's actually useful.
(In other words, if you're playing a rit, don't worry about the secondary. Your best use is generally all in the rit attributes, barring one or two gimmicky builds. Unlike every other profession out there, spawning power has zero practical synergy with any other profession whatsoever, aside from being able to make low-damage minions with more hp as an Rt/N...)
Last edited by Rasaek; Apr 21, 2008 at 07:33 PM // 19:33..
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